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Margus Ramst wrote:
> An early test of a fur generator I'm working on (inspired by Ken's toupee
> image :) It's still a mess, but I'm quite happy with the results (i.e. I'm
> amazed that I finally got the thing to parse at all). It relies on the
> Superpatch's trace() function and currently works best with roughly
> spherical shapes (hence Shaggy looks like a furry loaf of bread)
But, he's cuute.
> BTW, each hair is a "worm" shape from an earlier experiment. Here they
> consist of 3 segments with some randomness in shape/height/orientation.
> The second image shows Shaggy in a major headwind. Wind effects are sth.
> that I'm stil trying to improve.
Wind effects are what?
> Better examples could probably be presented. But until then, any suggestions
> / comments?
It does look a little "fuzzy" but it could just be compression at that
distance, it's hard to tell. I'm rather amazed, too.
Shaggy (tm), he's got the best traits of a dreeble(tm?), a hedgehog, and
a scrubby brush combined! ;>
Mel
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